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Battle brothers cheat engine xp
Battle brothers cheat engine xp









If the party contains less than 3 members, each character whatever his level adds +10 to the strength rating. Each character is valued at 10 + (level - 1) × 2. The roster strength rates the power of the 12 or 14 ( Peasant Militia origin) strongest characters in your party. The difficulty rating gives a random multiplier inside a range. Various reallocation between completion and advanceĮach type of contract has a base value that ranges from 40 to 200. Negotiation effects on (last offered) reward These are the effects in case of a success: The base chance is 10% × annoyance (the sum of the random rolls). Asking for a payment in advance three times in a row (two if it's offered at the start) will always fail.Įven if the negotiation attempt does not fail, there's a chance the employer will refuse new terms. So it's always safe to negotiate at least once, risky to do it twice (62.5% chance of success without knowing the previous roll), almost impossible to do it thrice and impossible to do it more. If superior, the negotiations fail, resulting in a relations penalty (−2.5%) with the faction and removing the contract. A random number between 3 and 6 is rolled and compared to a maximum tolerance valued at 9. When attempting to negotiate, the game first checks if the attempt is successful using an 'annoyance' variable.

battle brothers cheat engine xp

Better avoid them! For the same reason, it's counterproductive to jump back and forth between modes (and unlikely to work at all) so stick to one. But the last two modes of payment are basically scams. It is understandable in the case of an advance because after all, time is money. The other options just reallocate an initial sum. Out of these four options, only the first one gives a net gain on payment (for a slight relations penalty of −0.5%).

battle brothers cheat engine xp

We need to be paid (more) per head we return with (only available for contracts involving kills).We need more payment once the work is done (only available if payment in advance is currently offered and cannot be selected two times in a row).We need to be paid more for this (no special mode of payment).Negotiations offer up to four options (besides accepting an offer or refusing a contract altogether): The short answer is: yes, but well and not too much. All delivery contracts also take distance traveled into account. One contract ('big game hunt') gets an additional multiplier based on the difficulty rating. Here's a summary of what affects Renown:Įconomic difficulty gives yet another multiplier. Contrary to a popular belief, Renown has no effect on enemy strength but it can be used as a condition for some events. Renown has the biggest impact of all modifiers on contract payments so increasing it as quickly as possible should be a priority. There's another formula with smaller benefits but it's only used for a couple contracts ('deliver item' and 'discover location'). The gains are very high with low Renown values and slowly become almost linear as it grows. The result is another multiplier that cannot be lower than 1.35 (720 Renown) nor higher than 2.7 (4,256 Renown). Renown × 0.3% is used as a base raised to the power of 0.39. The random modifier is a multiplier between 90% and 110%. For example, the 'return item' contract has a value of 400 and the 'find artifact' contract has the highest value of 2,000. The type variable is set for each contract according to its inherent difficulty. To keep hard-earned money it's also important to manage expenses:Ī main source of income throughout the whole game. Sources of income are quite obvious but effectively tapping into them can prove challenging: The effects of each setting is displayed in the tables below:Įconomic difficulty and resources max valuesĪ recurring problem, especially in the early game. But given their complexity, they will be studied on their own.Īt the start of a new campaign, players can set the economic difficulty and starting funds. Mercenaries and equipment could also count as resources. In Battle Brothers, resources include (the game currency),, , and. 5.1.1 What ambition should I pick in the early game?Įconomy relates to the management of resources.2.2.6 Which are the most powerful backgrounds for hire?.2.2.5 Which are the most cost-effective backgrounds for hire?.2.2.4 Should I recruit backgrounds to fit a role or make with what I get?.

battle brothers cheat engine xp

  • 2.2.3 How is a recruit daily wages calculated?.
  • 2.2.2 How is a recruit hiring cost calculated?.
  • 1.1.3.1 Should I repair damaged equipment before selling it?.
  • 1.1.2.1 How can I increase trade profitability?.
  • 1.1.1.3 What influences contract difficulty?.
  • 1.1.1.2 Should I negotiate for better payment?.










  • Battle brothers cheat engine xp